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Weasel's Beta Adventures My god, the sounds ... Sound ... Cool. And the... The.. Damage model.. Wow. I am truly impressed with this game, dudes. When I visited texas, I thought it would be ... well ... warbirds with strategy. And a big arena. but that's about it, really. After doing troop vs unbuttoned tank tests with pacifist, I found the damage model to be extremely accurate. Now when my tank driver dies, I don't think "damn, a shell hit my tank's body..." I think, "damn, a shell hit my driver." People have to /think/ about where you shoot, instead of just aiming for a vehicle in general. This alone adds up to a GREAT game. I recall way back when... *wavy lines, fade in: airfield* I jumped into a stuka as I'm not so talented at the tanks. I took off from a German airfield and head east. The trip to the allied city Anhee was a quick 90-second-trip, if that, and I knew I'd find some action. I lowered the flaps, cut the throttle, and opened up the canopy... I find it's easier to spot enemy tanks on the ground without the glare of the windshield getting in my way. Doing big sweeping turns over the high-traffic lanes, I look out my left wing towards the ground. Nothing. Seems the allies are on holidays today. Suddenly, with full doppler stereo sound effects, I hear a deep bass grumble zip by me, much like the sound of a semi driving by you on the highway.. at the speed of a Forumula 1. I quickly bank to the right and check my six - and I see a Spit looping back around for the kill. I panic. The rear gunner in the Stuka isn't that easy to operate in this beta and I knew I'd just spray wildly in vain attempts at fending him off. I knew I was done for so I decided to fly under a bridge in an attempt to lose him. ZOOM ZOOM, two more engine sounds, this time much higher pitched. I panic again and flip onto my left wing and check my six - two BF109's spraying the spit with a fine mist of bullets. Well, that was sort of anti-climatic, but the SOUND of the airplanes zipping by me scared the sh*t out of me. I quickly left the area - heading north towards the allied city Anhee, I noticed an R35 just leaving city square. I had him perfectly lined up. I zoomed in... And straightened out my plane. ETA to him was about 10 seconds or so; I was pretty far out. (10 seconds last a long time in the warzone!) This was going to be a perfect shot. head on, no deflection, hitting the driver dead on with both barrels. Just wait a few more seconds... Suddenly, he starts shooting his MachineGun at me. "Bah," I shrugged. "He won't hit squat at this distance." PING PING PING, shells bounce of my right wing. I shrug this off as a fluke, dip my wings a bit to mess up his aiming. The tank's machine gun might have penetrated to the fuel tanks, but at this range I didn't really care - I've had a less-than-spectacular flight and wanted to get a kill. WHAM. My screen quickly flickers red before I'm greeted by the infinite darkness. I check the chat buffer: "pilot hit: torso" Well, that was a fiasco. I switch to external view. My plane is completely unscathed - no flames, no smoke. Just a dead pilot slumped over the controls. I get pinged a few more times before my stuka slams at breakneck speeds (if it mattered) into the side of a church. And thus ends yet another hectic day of beta testing. *wipes sweat off brow* This is an incredibly fun game, folks. From shooting happy monkey heads to sniping tanks with troops (seriously!)... just... WOW!
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Playnet
Inc., World War II Online, WWII Online, and Cornered Rat Software, are
trademarks of Playnet
Incorporated.
Copyright 2000 Mike DelPrete
"Booya"