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Features: Articles

[ Suggestions/Expectations ]
[ Historical Articles ]
[ Regular Columns ]
[ Scenario Proposals ]

Write an Article
Every day the forums produce pages upon pages of great, well thought out information from players across the globe. It's a shame that after only a few days these gems of knowledge get lost in the constant clutter of the message board.

Now is the time, while the game is still being developed, to let the developers know what you think. There is nothing like an educated piece of writing to influence the direction the game is headed. So let your fellow gamers, and the developers, know exactly what's on your mind.


Suggestions/Expectations


Historical Articles

Air Mission Tactics and Procedures in WWIIOL [NEW]
An expansive look at how proper air missions should be conducted in an online gaming environment.

Over The Next Hill
Der Teufel traces back his excitement of WWIIOL to the early 80's, his Apple II, and the limitless possibilities of imagination.

Top Level Player Positions in WWIIOL
An excellent suggestion of what higher level positions for players should be, with in-depth descriptions for each.

German Panzer Tactics in WWIIOL
A continued discussion of the elements needed for a successful German victory, covering supply, organization, formations, and fire discipline.

WWIIOL and it's effects on Society
Weasel's prophesies on what this game will bring us, in terms of lost lives and lost loves. He mentions his girlfriend a lot.

Game Problems? Bah!
The recent release of movies and screenshots has unleashed a new torrent of people claiming there are major problems in the game. Weasel clears some of the most popular issues up for us.

Blitzkrieg Tactics Translated Into An Online Game
A discussion of which historical situations of the Blitzkrieg campaign will be impossible to recreate in WWII Online, as well as advice for a German success.

Simulating Initial German Strategic Initiative
How will the initial German blitzkrieg be properly recreated in WWIIOL? Some excellent suggestions are discussed by Runamuck.

But That's Just Me
Runamuck tells us a story of his growing addiction to the WWIIOL phenomenon, as well as the amazing community that has sprung up...with no game for it, yet.

The Rules of Internet War
An evolving list of the "standard" unwritten and unenforced codes of conduct used in games such as WWII Online. Great for the new visitor.

Spawning, Depots, and Headquarters in WWII Online
How will the aspects of time and distance be accurately represented in WWII Online, in special relation to how players respawn.

Command & Staff in WWII Online
A great article that starts with the historical roles of a staff in war and then moves on to how it may be reflected in WWII Online.

Freezeshooter?
An excellent alternative to the killshooter solution for dealing with friendly-fire. The freezeshooter, as Blackhawk proposes it, would instead freeze the would-be team killer, while still allowing for maximum gameplay flexibility.

What Will Germany Do To Win In 1940 in WW2 Online?
Discusses what factors contributed to Germany's success in World War II, and how that will translate into a successful online campaign in the virtual war.

An extraordinary afternoon on the Windy City
A story about a B-17 raid over Germany, which also brings up some interesting gameplay issues.

Logistics in WWII Online
Ike takes a good, hard look at the importance of proper logistics in WWII and then makes his predictions on what he would like to see in WWII Online. This article contains tons of real world information on proper military supply and is very informative.

Infantry Suggestion Document
Sixxo talks about what he wants to see in the infantry aspect of game, including movement, stamina bar, wounds, unit creation, and paratroopers. Quite extensive!

The Naval Option
Specterx discusses the naval aspect of World War II Online and what should be included. He talks about everything from how ship crews should work to damage control.

Indirect Fire
Justin "LooseCannon" Riggir walks us through both the correct way to handle indirect artillery fire as well as how it should work in WW2 Online.

What Will the Virtual WWII Bring Us?
Pete, the master of our WW2 Trivia, talks about his expectations of World War II Online. Specifically, he talks about the opening theatre, the Battle of France, and what may happen once hostilities break out online.

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Operation Pedestal [NEW]
An allied convey heads across the Mediterranean with the fate of Malta hanging in the balance. Will the Axis attacks succeed and stop them?

The Continuation War and the War of Lapland
An enlightening history lesson about Finland's role in World War II Online. Contains many interesting facts that the regular history buff may not have known.

The Kursk Defense: a blueprint to defeat the Blitzkrieg
Justin walks us through how to successfully defeat the German war machine, using the great tank battle of Kursk as the historical setting.

German Attack Doctrine
A lengthy document that discusses almost every aspect of the German attack, from types of attacks to organization to fire plans and formations. A great read, illustrated with maps and diagrams.

German Artillery-Tank Cooperation
The basic rules and objectives of artillery support both before and during an armored attack. Illustrated with maps.

Armor Forward! But with Intelligence!
30 basic lessons for German Armor based on the Wehrmacht's experience against the Soviets. Written by an actual German company commander, posted by Tadpole.

German Infantry-Tank Cooperation
Discusses the historical method that German armor would assist ground troops in eliminating hardened defenses.

German Anti-Tank Gun Tactics
The basic tactics in which German Anti-Tank teams operated.

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Regular Columns
Scenario Proposals


The View From Downtown
Downtown's weekly column, dealing with popular issues of the day.

The Rats Judgement
Weasel's scorecard for the Rats.

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Operation Overlord Scenario
An extensive, week-long event to simulate the Allied landings at Normandy.

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Copyright 2000 Mike DelPrete
"Booya"