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Operation Overlord Scenario
May 31, 2001 - Spitboy's Operation Overlord Scenario Begins Outline: The week of May 31 through June 7, 1944, were very busy for the Axis and Allied forces, what with Operation Overlord, the landings on the Normandy Beaches. While this scenario cannot and does not re-create the years of planning and buildup, the participants step in at the vital moment: decide where to make the landings (and where to defend against landings) and execute (or contain) the invasion. Nor does this scenario attempt to re-create the scope of the Normandy landing. Instead, the Normandy beaches are modelled to include all sectors, but the Allies may land at no more than two separate beaches, chosen by their CO based on recon. The Axis CO must decide where and how to position his forces to repel any attemped large-scale landings. See special rules for more detail. The goal is to simulate the beach landings and breakout. The Axis commander must determine through recon and intentions which beach the Allied thrust will come on, and defend that beach. He also must be able to react quickly to any breakouts by marshalling reserves and containing the breakout, looking for weak points in the flank and over-stretched units. Further, the Axis commander is faced with the decision of whether he should keep reinforcements farther from the beach to ensure their safety from Allied air power, or marshall them in ready points to speed their entrance into the battle. The Allied commander must determine through recon the best location for massed landings. He will not have enough troops to make more than two massed landings with any hope of achieving a breakout, and he must cautiously dole out reinforcements for securing a breakout, lest he be driven back into the sea. Further, in the limited “Action” hours for Phase Three, he must leave enough time for his forces to achieve substantial breakout and linkup, or the landings will not be fully successful. The scenario runs 24/7 for one full week, but with limited “Action” hour time frames for major activity each night. These 5-hour windows are situated to guarantee a fluid Action period across time zones, and further complicate the task of the COs by forcing them to rely on subordinates to control aspects of the battle. Time Frame: Scenario Time Model: Terrain: Phases: Phase One: Reconnaissance and troop buildup, midnight May 31 through 8 pm EST June 2. No activity other than reconnaisance is permitted beyond the Forward Edge of Battle Area (FEBA), except during “Action” hours, which are 8 pm to 1 AM EST real time, 6 am to 11 am server time. Acceptable combat operations during “Action” hours for Phase One include:
Phase One Recon: Both sides may perform reconnaisance at will throughout Phase One. Reconnaisance groups may include no more than 2 aircraft in a group beyond the FEBA, with no more than 6 total aircraft beyond the FEBA at any one time, unless they are part of a raid during “Action” hours, and no more than 1 Platoon of Recon light infantry ground units operating beyond the FEBA at any one time. Defending forces may have up to 24 defensive aircraft inside the FEBA as desired, throughout Phase One. Transport for ground Recon elements may include submarine, cargo vessel or cargo aircraft. Troops left behind the FEBA after “Action” hours may only stay for one 24 hour period, then must be returned safely home, or are considered lost. Casualties during reconnaisance do affect the final scoring tally. The purpose of Phase One is to do recon of enemy fortifications and positions, and to attack critical targets during the “Action” hours to clear the path for any possible invasion force. Phase Two: Preparatory phase, 8:01 pm EST June 2 through 8 pm June 5. No activity other than reconnaisance is permitted beyond the Forward Edge of Battle Area (FEBA), except during “Action” hours, which are 8 pm EST to 1 AM EST. Acceptable combat operations during “Action” hours time frames for Phase Two include:
Phase Two Recon: Both sides may perform reconnaisance at will throughout Phase One. Reconnaisance groups may include no more than 4 aircraft in a group beyond the FEBA, with no more than 12 total aircraft beyond the FEBA at any one time, unless they are part of a raid during “Action” hours, and no more than 2 Platoon of Recon ground units operating beyond the FEBA at any one time. Casualties during reconnaisance do affect the final scoring tally. Phase Three: Final phase, 8:01 pm EST June 5 through midnight EST June 7. Squadron-sized attacks are permitted throughout Phase Three, but larger actions may take place only during “Action” hours, which are 6 pm EST to 1 AM EST. Acceptable combat operations during NON “Action” hour time frames for Phase Three include:
Acceptable combat operations during “Action” hour time frames for Phase Three include:
Ground forces left behind the FEBA after an “Action” hour period in Phase Three are on their own, and must be supported through NON “Action: hour air offensive ops and their own defensive means. Victory Conditions: Total Axis Victory: Allied forces fail to secure a beach head. Marginal Axis Victory: No beach head is held for more than 24 hours; All breakout points under Axis control, and Allies confined to beaches (Phase Line Alpha) without reinforcements at end. Draw: Caen still in Axis hands, breakouts contained within Phase Line Bravo (3 km inland), at least three beaches under Axis control at end. Marginal Allied victory: Caen in Allied hands, breakouts secured from at least two beaches to Phase Line Charlie (7 km inland). Total Allied Victory: Phase Line Charlie secured from at least four beach heads. Special Rules:
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Copyright 2000 Mike DelPrete
"Booya"