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World War II Online FAQ: Frequently Discussed Topics

The Atomic Bomb

  • There are no plans to include atomic bombs at this time.
  • The political, social, economic and military reasons for dropping the bomb are extremely complex, and entire theses can (and have been) written on the topic.
  • A lot of people have extremely vocal opinions about the use of the atomic bomb at Hiroshima and Nagasaki, both for and against.
  • Discuss it if you like, but please keep it to the off-topic forum.

Axis and Allies

As currently planned, the sides of the forces are:

AXIS = Germany, Italy, Japan
ALLIES = China, Commonwealth, France, Great Britain, Soviet Union, United States

  • Certain important but less numerous (personnel-wise) countries (such as Australia, Canada, New Zealand, South Africa, etc.) have been lumped into the category of "Commonwealth"
  • This is done for reasons of simplicity, and is not intended as a slight to those countries.
  • Some small (area-wise) but important countries are not represented at all (Belgium, Hungary, Netherlands, Romania, etc.). This is also not intended as a slight, but rather something which may (or may not) be addressed in the distant future.
  • Some people are still upset that their country isn't represented.
  • Most countries are expected to enter combat at the time they did historically (for example, Japan and the United States will enter the WWIIOL war when a 1941 theatre is introduced)
  • There are no current plans to allow countries which were historically allied to fight against each other (for example, Soviet Union against the United States, France against Britain, Italy against Germany, etc.)

Civilians/Partisans/Resistance Fighters

  • The Rats have stated that civilians, partisans, resistance fighters and other similar non-combatants/civilian-appearance characters will not be included in the initial release (and will probably not be included in any release in the forseeable future)
  • The main reason for this is that in order to have partisans, you really need to have civilians. If you have civilians, the Rats open themselves to bad press about virtual atrocities, abuse, and all sorts of other nasty stuff. It's a can of worms, and they don't want to have to deal with it.
  • A few of the Rats have expressed disdain for the 'duck-shoot' quality of civilians in other games.
  • Some people really want to play as partisans for some reason. Unless the Rats change their stance on this, there aren't likely to be partisans/resistance fighters. Sorry, all you would-be Maquis.

Crewed Weapons and Tank Crews

  • In real life, operating an artillery piece, AT gun or a tank often required a crew of three or more people. Sometimes as many as a dozen people were necessary to efficiently run a larger weapon.
  • The Rats are currently designing the game so that a crewed weapon or tank can be used by only one player. This is simply a gameplay decision.
  • There are not likely people who will want to be 'the guy who carries ammunition back and forth from the truck'.
  • Eventually there will probably be the option for one or more players to work together in a tank or weapon crew.
  • This will make their operation more efficient - more eyes and hands means faster reactions to threats.
  • Thus, a single crew weapon/tank will usually lose out to a multi-crew tank/weapon.

Foxholes, Fortifications, Trenches, Bunkers and Tank Traps

  • All ‘field improvements’ such as those listed above were certainly important defensive constructions in WWII.
  • Unfortunately, due to server issue and technology constraints, the code required to include player-located fortifications will probably not make it into the first release.
  • The Rats have stated that foxholes and the like are a big ‘maybe’ for future releases.
  • Foxholes would be great. Unfortunately, they probably won’t be in the game for a while.
  • There will be certain permanent fortifications/defenses which are not placed by players.

Friendly Fire

  • Friendly fire (FF) means to take damage from the fire of someone on your own team.
  • The Rats will deactivate friendly fire initially when the game begins - you will not be able to injure people on your own side.
  • Later, they will adjust this setting based on experimentation.
  • Friendly fire is a HUGE problem in some games, mostly in FPSs like RS/CS/UT/Quake where you don't have to pay to play.
  • The main reason for this is that some people, strangely enough, get some sort of kick out of killing people on their own team.
  • Some people think that not having friendly fire in the game is not realistic.
  • Other people feel that having friendly fire will cause too many problems.
  • The Rats are putting a lot of thought into this.
  • People who like to intentionally aim friendly fire at people are referred to as 'team killers' (TKers) - see below.

Graphics

  • The graphics for WWIIOL are in a beta stage, and therefore may not be perceived as being "as good as" some other games.
  • The necessity of letting thousands of players interact with each other in an 'arena' millions of square kilometers in size limits the graphic quality that can be used somewhat.
  • Below is a quote from one of the developers that you should read if you think the graphics are poor.

    Tell your friends to forget comparing GFX quality of WWIIOL to those 18 people in a shoebox FPS games. They can load up their GFX detail because they are very small numbers of players in very small terrains.

    Tell them to use UO, EQ and Ac for comparison. Then, after they've done that, tell them that WWIIOL is nearly THREE MILLION SQUARE KILOMETERS in area (AC is what, the size of Maine ?) and that they can fly 40,000 feet over that terrain, sail ships (when the navy gets released later this year) across it, and submarines beneath it.

    Then tell them they can do this with 10,000 other folks (maybe more, who knows for sure ?) and that all the people flying planes, sailing ships and submarines, driving vehicles and tanks, AND the ones fighting on foot as infantry, all interact together in real time just like the real world.

    Then, sit back and realise that more than half of them still won't get it. What can you do ?

    You can enjoy WWIIOL anyway. When the industry is raving about it after release, we'll all have known about it all along. B]

    Geof Rey Evans
    aka "DocDoom"

  • In short, the graphics may not be 'cutting edge' spectacular, but the scale of gameplay will be light years beyond anything previously seen.

Hospitals and Healing

  • As far as can be determined, the main motivation to stay alive after being wounded is to retain any rank (mission?) points gained during that sortie.
  • Last we heard, you will lose any rank (mission?) points you may have gained for a mission if you die during the mission.
    You do not lose all previously accumulated points if you die.
  • The way that it seems to be planned right now is that if you return to base (RTB) and 'exit' successfully (without dying) you may redeploy another soldier at full health.
  • For this reason, it is unlikely that hospitals, recovery wards or aid posts will be necessary.
  • See also the medic topic below for additional information on wounds and damage.

Ingame Communications (courtesy Troop76)

  • When the game is initially released WWIIOnline won't include a intergrated voice communications system.
  • CRS may implement one in a future release.
  • There will be multiple text channels to use, much like in Warbirds and Aces High
  • You will also be able to use third-party software like Roger Wilco, Battlefield Communicator and TeamSound, if you prefer. These third party systems may be disabled if CRS develops a proprietary system.

Lag and Packet Loss

  • Lag is any perceived delay between executing some sort of action and its effect inside an internet based game.
  • Lag most significantly affects people shooting at other.
  • Some servers in other games have massive amounts of lag.
  • The reason for this is that most other games use player-based hosts, whose machines are not optimized for tracking so many players; neither is the coding of the programs written with multiplayer use in mind.
  • The Rats plan to use dedicated, optimized servers, with code that is specifically written with massive multiplayer gameplay in mind.
  • This will significantly reduce (but NOT eliminate) lag.
  • The servers are located physically in Texas. There are no plans to locate other servers in other countries at this time.
  • Any internet-based game will have lag from time to time.
  • The designers of WWIIOL are trying to reduce it to an absolute minimum.
  • Another problem in internet games is packet loss.
  • Packet loss will cause information about hitting other players (or being hit by them) to occasionally be lost.
  • This causes strange (and sometimes humorous) situations in certain games.
  • Packet loss is usually a problem with the ISP or its routing, and does not usually originate with the servers.
  • Some players really hate lag and whine about it a lot.
  • Until everyone has dedicated, broadband connections directly to CRS (won't happen), lag and packet loss will be a minor nuisance occasionally.
    Deal with it.

Leaders

  • The Rats will be leaders first.
  • Then they will appoint leaders.
  • Later, people will earn rank on their own, probably through earning rank points.
  • Certain higher positions will not be only based on points, but also on community nomination/approval.

Medics

  • The Rats are trying to model wounds and damage to infantry so that it will be very much as it was in real life in WWII.
  • Sometimes a single shot will kill you, sometimes you will only be wounded.
  • Real life factors like blood pressure, brain oxygen and ATP levels will affect your performance. Loss of blood = loss of speed, accuracy, vision, consciousness and eventually, death.
  • The Rats plan to make it so that players may be able to stabilize other player's conditions by applying a 'field dressing' and reducing or stopping blood loss. Your wounds may even 'clot' over time, permitting you to continue at a reduced level without losing more blood.
  • You cannot ever be restored to full operational ability after being wounded, unlike other games.
  • You cannot pick up a floating 'medpack' and regain 25% health. There are no health bars, percentages or anything else like you may find in Unreal Tournament, Quake or Half Life.
  • There are no current plans for a dedicated 'medic' specialty. You may be able to act in that capacity by carrying more field dressings (maybe) but you won't see the medics as they are found in Team Fortress.
  • Wanting to be a medic is commendable, but you may have to wait a while to have things like sulfa drugs, anti-biotics stitches and the works. At the moment, it looks like it will be limited to field dressings, and even they may be delayed.

Minefields

  • Minefields were an important defensive and area-denial weapon in WWII.
  • Current technology makes mapping the thousands of individual mines that would be necessary to create realistic minefields very difficult.
  • The Rats have considered probability-based minefields, which would create less server load, but are not not implementing them at this time.
    To the best of our knowledge, the Rats are not planning to include any type of minefields at any point in the near future.
  • Some people are REALLY upset about this.
  • The Rats are apologetic, as they would like to include them, but they say that the server demands and gameplay issues make it too difficult.
  • Some people are still upset.

Missions

  • The Rats are still developing the mission model system. Anything we say is conjecture.
  • The way that missions will likely work is that a commander will post a mission, requiring X number of players to attack/defend an X target. For this mission, they will be permitted to use X number of weapons. All of these variables will be determined in part by the commander, and in part by the supply situation at a given point.
  • The idea behind missions is to try to help co-ordinate people from a disorganized mob into a group of people working towards a common goal.
  • Some people would prefer that missions be squad exclusive, but the Rats have nixed this idea.
  • You score points for killing the enemy at any time. You also get rank (or mission? - we are unsure of terminology) points for sucessfully carrying out a mission, and returning to base alive. Apparently, if you die during a mission, you don't get partial points for it.

Non Disclosure Agreements (NDAs)

  • You have to sign an NDA to play the closed beta.
  • A CRS NDA legally binds the person who signs it to not reveal proprietary information about what they see in the closed beta - they aren't supposed to say anything about the game that hasn't been previously mentioned by the Rats or revealed publicly by other means.
  • The Rats decide who gets one.
  • You may get mailed an NDA, you may not.
  • Only the Rats know why.

Open Beta

  • There will be an open beta before release.
  • Many of the people who are here will probably be able to play.
  • Some may not.
  • The only thing certain about when the open beta will happen is that it won't happen AFTER the full release.
  • No one knows when the full release will happen, except maybe the Rats.

Padlock

  • Padlock is a viewing feature in some air combat games.
  • It causes the view to be locked onto a selected target.
  • Some people think it is more realistic.
  • Some people don't.
  • Some people love padlock.
  • Some people hate padlock.
  • The Rats are not going to implement padlock.
  • That's their decision, for better or for worse.

P.O.W.s/Surrendering

  • You can surrender if you like, but there's not much point.
  • The Rats aren't planning to implement surrender/prisoners/prison camps.
  • It's a can of worms much like civilians - if one group doesn't take prisoners, the other side get upset, and then they don't take prisoners themselves, then the OTHER side doesn't take prisoners - it just gets messy.
  • Maybe, MAYBE, sometime in the distant future, prisoners may come into play in order to allow a player to keep a 'streak' of a career. At this point, that sort of complexity looks very far away.

Price

  • You will have to pay at least $39.99 USD for the box game.
  • You will have to pay at least $9.99 a month for unlimited play.
  • Some people don't want to pay anything.
  • This isn't going to happen.
  • Complaining won't change this fact.

Research and Development

  • Research and development will probably be incorporated at some point, perhaps after the first complete run through of all the theatres planned for 1940-1945.
  • Resources will apparently assist in speeding development, while lack of resources will reduce rate of advancement. Apparently commanders will have some manner of control over which projects will be prioritized, and how resources are allocated to assist them.

Servers/Theatres/Players per Theatre

  • A server is a machine that keeps track of all the people playing in a given area.
  • A theatre is a geographical area of combat. Well known theatres include: The European Theatre of Operations (ETO), Pacific Theatre of Operations (PTO), North African Theatre, China Burma India (CBI) and North Atlantic.
  • The Rats plan to have one server per approximately 1,000 players (could be more, could be less) .
  • If necessary, depending largely on the initial success of the game - how many people are there - the Rats will add more servers as necessary. If one theatre is extremely popular, there may be as many as ten servers per theatre, or more.
  • All the servers in a theatre will likely exist to co-ordinate the group of players and time frame; that is, there will not be initially many versions (parallel universe things) of the same theatre and time period. People will all be fighting the same war.
  • Doing the math, ten servers per theatre means up to 10,000 players in a theatre. This number is completely hypothetical. Numbers may be much lower, or even higher. It all depends on the eventual popularity of the game.

Snipers

  • It will be hard to hit people with a rifle.
  • Wind, distance, bullet drop and other factors will affect the shot, unlike other games.
  • Scopes will not be available to most people with rifles.
  • You can try to be a sniper, but it won't be as easy as in CS, RS, or DF.

Squads

  • Some people have formed groups to play together. They are game units, sometimes also called 'squads'
  • Working in a squad helps you to co-operate with a larger group of people to accomplish your goals better and more efficiently.
  • You do NOT have to join a squad to play. People who play alone as "lone wolves" are just as welcome.
  • Unless you've been in a squad before, it's not a good idea to try to form a completely new squad.
  • If you want to join a squad, go to the squad forum on this board.
  • If you want to form a squad, post in the squad forum, not in the general forum (please and thank you)

The SS

  • The SS was an elite (read: exclusive) cadre of men and women who were formed at the behest of Adolf Hitler.
  • They swore oaths specifically to Adolf Hitler, and all were nominally Nazis, although some might have not agreed with all Nazi doctrine. Their motto "Thy Loyalty is thy honour" referred directly to their loyalty to the Nazi party and Adolf Hitler.
  • The Waffen-SS was a well-equipped, well-trained branch of the SS who fought with the Heer (regular army) during WWII.
  • The Waffen-SS units were often the most feared and effective German fighting units on any front.
  • Many regular Heer units (such as the Afrika Korps, Panzer Lehr and others) were also crack troops; the SS were not unique in this regard. In addition, there were SS units whose combat effectiveness and bravery were questionable.
  • The SS, both the Waffen-SS and the other branches, are offensive to some people.
  • Some SS units were responsible for extreme atrocities during the war.
  • Units from many countries, Allied and Axis, committed atrocities as well.
  • Some people feel the Waffen-SS don't deserve the bad reputation they have.
  • Others do.
  • For similar reasons to that of the swastika, the Rats have decided not to include representations of SS units at all in the game.
  • Some players have decided to form SS units regardless.
  • This upsets some people.
  • Other people don't mind.
  • The Rats, aside from not representing SS units in the game, are not currently restricting player-formed SS units.
  • Some people are angry about this.
  • Other people aren't.

Swastikas

  • Swastikas, as used by the Nazis in the post-War and WWII period, have come to be a very offensive symbol to many people.
  • Prior to WWII, the swastika was used by many different cultures, often as a good luck symbol. Among them were North American native peoples, South Asians (India), Greeks and many other peoples.
  • There are laws controlling the appearance of swastikas in post-war Germany. The legal interpretations of this law are many.
  • The Rats have decided, after much deliberation, not to include swastikas in any form, on any of the vehicles or interface screens.
  • Some people think this is not historical.
  • The Finns used a symbol which appeared similar to the Nazi swastika, but was usually blue.
  • The non-inclusion of swastikas is not a swipe at Finns.
  • One of the primary reasons not to include swastikas is to avoid costly legal battles and negative publicity. The Rats would probably include them if not for this fact.
  • No amount of yelling at this point will bring them back, for whatever reason, until the Rats change their mind.

System Requirements

Windows 95/98/Me/2000 (minimum system requirements)
Pentium II 400, 128MB RAM, 16MB 3D Video Card, DirectSound Compatible Audio Card, 8X CD ROM, 56K Modem w/Internet Access

Windows 95/98/Me/2000 (recommended system requirements)
Pentium III 600, 256MB RAM, 32MB 3D Video Card, DirectSound Compatible Audio Card, 40X CD ROM, 56K Modem w/Internet Access

Recommended Video Cards
3dfx Voodoo3
ATI Rage Pro
Matrox MGA G400
NVidia Riva 128
NVidia Riva TNT2

Recommended Audio Cards
Creative Soundblaster
EAX Chipsets
Auriel Chipsets

Macintosh OS (to be announced)

NOTE: All of this is in the Official CRS F.A.Q.

  • Remember that system requirements are always subject to change, especially with a game still in development.
  • Sometimes, you just have to upgrade. Sorry; it's a sad fact of computing.

Team-Killing

  • There will probabably eventually be some sort of penalty for shooting a team mate.
  • The Rats haven't decided what it will be.
  • Some people think it might be something like 'freezeshooter'.
  • Other people don't.
  • Yes, friendly fire happens in real life, but that doesn't mean the Rats want it to happen easily in the game.
  • No one knows what the Rats' solution will be, so wait and see.

Third Person View

Third person view is a view usually from above and behind a person or vehicle, that is, it is not from the ‘first person’ perspective.

Third person views are popular in some games, especially games designed for console systems, where the player may not be familiar with first person view.

The Rats have stated that third person view will NOT be included in online play.

They believe that it gives a player using third person an unfair and unrealistic way of looking around corners and over objects that they would not have in real life.

Defenders of third person views claim that it allows a degree of peripheral vision which first person views do not afford.

The Rats don’t agree, and are not including it.

They are planning to include a number of view features which will reduce the need for third person views.


Welcome again, and we hope you find this game and this community as exciting as we do.

[Thanks to Troop76 for the basic idea to get this started again, and to all the other people who have made suggestions to add and expand it - edited to add Sirbruce and Troop76's contributions]


DISCLAIMER - Any information given in this FAQ is based upon best guesses and interpretation on the part of the community. Except where noted, all opinions are that of the author (Kozure) and do not necessarily reflect the goals and aims of Cornered Rat Software, associated corporations, their families, their dogs or their sheep. Any information contained in this FAQ is subject to change at the capricious whims of the Rats. Professional driver on closed track. Do not attempt. Objects in mirror may be closer than they appear. Warning: contents may be hot. Your mileage may vary.

 

 


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Copyright 2000 Mike DelPrete
"Booya"