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CRS
Official Chat Event - 2/24/00 This is a log of the third
official World War Two Online chat event that took place February 24th,
2000. Roger "Frying Tiger" Long, Kevin "Squirm" Rivas,
and Bruce "Toto" Patnaude were the guest speakers, with Al "Rafter"
Corey as the chat moderator and Troy "Ramp" Lowe watching over
the network. Will the ocean have
a topography? Crush depth for subs? will the ground
scale be the same as the air and naval scales ? i dont know what
art is , but i khnow what it is when i see it..got any more screenshots
for us Who did which vehicles? Will there be different
thicknesses of cockpit canopy? In RL, the lufwaffe canopys were inferior
to the RAF ones
what applications
are you using to build these? WiIl there still
be a text interface for communictions, or will it voice comms be the new
order of the day? Is CRS working on its own proprietery voice technology
or will it use an existing product? How much of art
detail..will be user addjustable?..sliders etc for slower machines? What kind of crayons
do you guys use? Or do you use makers? will explosive effects..smoke
ground damage be adjustable?;-) Will all the vehicles
have 3D cockpits? will there be different
player views available, such as first person, third person, etc? exteranl damage
to ac..holes in wings..torn fabrics..fine detail of damage gonna be there? Will there be swells
in the ocean affecting carriers (for the appropriate arena) and amphibious
craft, etc? This one for Squirm
and Toto, how hard is it to create "period" artwork for you
younger guys? I imagine it's alot easier for FT...seeing as how he'd be
more familiar with 40's styles. Anything you can
tell us about custom gunsights for aircraft? Or will the reflector gunsights
be modeled with accurate, adjustable replicas of the real thing? Will you be using
damage "skins" to indicate how damaged the object is, or rather
deform the object and add damage decals on to it, such as burn marks,
bullet holes, etc? When you say :immersion
factor" you mean if I get shot or develop an oil leak my surroundings
will reflect this....ie.oilspray/blood? Will WW2 be centered
as a arcade game or a complete game with strategic elements? will there be cheesy
hollywood style muzzle flashes? Or just puffs of smoke like in "RealLife" So, for example,
if you choose to later model the B-17 or B-24, you could see big holes
in the airframe after some 30mm hits? will the english
planes sights be magnified as they realy where Will it be obvious
if a laying down figure is ded, or just prone, or will you need some kind
of gore / missing parts to determine that? A while back I suggested
on the message board that Is there anything
out there that comes close to what you guyz are proposing? Just a little note
to all the Rats, everyone is supportive of your decision to postpone the
closed beta, cause we all want it great,not soon. Can we end the chat
now and get right to the screenshots? How various is your
building art as regards different locales? Are the house in the south
of France different from the Northeast or West? What range of motion
will your regular infantry grunt be graced with? Crouching, going prone,
etc. There are various others that many games do not even simulate, and
the range of motion is important for infantry survival (peeking can save
your life more than once). Will the walls of
buildings have thickness to them, or will they be "paper thin"? What level of detail
is going into the terrain and horizon? Some games out there give the unsettling
impression that the world is a rather small orb as seen from 20k. :) will buildings have
various stages in destruction or will they just completly blow up? There has been much
discussion about gore level for infantry - what have you got to say about
it? Any solid answer? It seems to be a "total guts n' blood"
versus "moderate blood" argument that has lasted the better
part of two weeks now. Will the clouds
be scattered at different alititudes? and in the case a front is moving
in, will they be layered? Representing a distinguished
Canadian squad :) Will the Hurri in BoB feature YO markings? Will the infantry
have different camo types? oil slicks trailing
damaged ships..fires at night, debris field when sub sunk...can we create
fields to fool destroyers.. when can we expect
new screenshots and videos (id love to see a FPS video) Will there be engineers
to build bridges and fortifications Will there be amphibious
landing craft in the Pacific? How will the distance/perspective
aspect of the game be handled? distance tags? Any word on the
hard ware requirements for the graphics themselves? Will sunglints be
modeled? How will trains
be protected from enemy attacks? Will this be AI controlled? will Transform and
ligthing be supported for the geforce? Will WWIIOnline
run on my p3 800 with 512 mb of ram and a GeForce 256? How will fire be
modeled in game? Volumetrically as in TF2?....so the flame from a flamethower
could follow corridors and hallways... Will smoke shells
be modeled? This was very important for the Germans during the Blitz. Simguild's Battle
of Britain has excellent icons that have transparency based on distance...
i.e. far away, clear, close bold. Proximity increase easy of visibility.
Consider it! Are the fortification
of the french Maginot Line in the game and i can they be manned by players
? Can I have some
peanuts now? What 3D packages
do you use to model? Multigen? 3D MAX? Other? Will different models
be created upon promotion of a character? Ex: You're an American Private,
you get the usual uniform, but if you're a general, will you get a fancy
dress uniform with lots of pretty shiny medals? Has there been any
definitive answer as to whether or not any indigenous French aircraft
will be added? (Bloch, etc) I demand a refund! I believe that a
Rat commented they ya'll would atleast like to have a similar feature
(low priority now, I'm sure) Anyhoo, if this feature comes into play,
how far will it go? Merely a patch of art on your squadron's plane nose,
or full fledged individual custom paint jobs that are not manditory to
download? will rivers be calm
up and down, or will the shallows and rapids be bubbling, gurgling and
splashing? Will they swell with the seasons? Will there be tides? There was a debate
not long ago about fraggers and what should be done with them,have you
any ideas about how you would be dealing with them? will there be snow?
and if so, will it accumulate in depth? If I cut a cheque
now, can I supply my own cool icon for these chat events? Exactly when do
the strippers come into play? Will different surface
types produce different speeds in vehicles? have you considered
support for Dual CPU systems ? to allow for higher resolutions and detail
settings. Will it be possible
to pick and choose your weapons? I know that some of them will of course
be mandatory for certain types of soliders. If tanks move thru
soft terrain, will we be able to see their `tracks' so we can hunt them
down? Will infantry weapons,
when in first person, be in 2D or 3D? Will explosions
of other vehicles possible affect one's own damage? i.e. chunks off a
plane getting the prop? Chucks of an exploding tank getting into troops? Tell them about
those bouncing tank wheels inside the tracks :) (sorry I don't know the
right word for them) Will there be dirt
flying in the air and smoke when a mortor hits? is the open gl on
par with d3d yet? Is there any more
detail on squad markings for planes and other vehicles? got concussion effects
modeled for subs being depth charged? Will there be bomb
craters that infatry men can use for cover? have you started
on ships yet? Are drivers gonna
be able to jump out of tanks,supply trucks ? can u model the
hurricane on the 32 RAF squadrons colours? Please? :O) Have you guys decided
on how to, or whether to, implement foxholes and trenches? How detailed will
the various uniforms be e.g. in the German case down to the different
colour pipeing? Will grunts get
dirty? will any of the
SS be modeled?..some folks may take offense..etc So who could take
who? One on one squirm vrs. Frytiger :-) What happens if
during sometime of the day/night cycle there is not enough players manning
say the Naval part of the game? Will AI take over? Do you need some
photos of a He-111. I have one about 40 minutes from my house I can get
into.
Thanks to Frying Tiger, Squirm, and Toto for taking the time to answer our questions, as well as Rafter, Ramp, and the rest of the Playnet.com staff for setting this all up once again. Great work! |
Playnet
Inc., World War II Online, WWII Online, and Cornered Rat Software, are
trademarks of Playnet
Incorporated.
Copyright 2000 Mike DelPrete
"Booya"